"Logic will get you from A to B. Imagination will take you everywhere."
― Albert Einstein
Design and Develop Digital-Age Learning Experiences and Assessments
At Kent State University, I learned how to design, develop, and evaluate authentic learning experiences and assessments. The projects here provided situated learning and deepened my understanding of the knowledge, skills, and attitudes needed for technology enhanced learning.
Art Travel Learning Module
Learning activities can be designed for interaction. Depending on the students' technology skill level, teachers can build interactive units for their students to use or have students design and build interactive units to share with the class. This module was created in powerpoint and could have many different variations.
Instructor Guide and Student Workbook
Formative and summative assessments inform teaching for the instructor, and also inform learning for the student. Well crafted instructional design includes appropriate materials for assessment. The Instructors Guide and Student Workbook I created for a lesson on infographics include pre-tests, post-tests, as well as student self-assessment tools.
Integrated Technology Lesson Plan
Effective traditional lesson plans can be adapted to include technology elements that make learning more engaging. This project involves several stations that are both real-world and online. It is presented in pdf format for easy sharing. The unit explores the subject of the self in art. Students will learn about self-portraits and identity through a variety of methods: reviewing artists works, writing autobiographical narratives, drawing self portraits, reading art history, and constructing the identity boxes.
Ask me about Instructional Design using the ADDIE model, the role of Design in instruction, Computer assisted instructional materials.